Wargaming as a discipline that constantly develops. How to ensure that new formats are improving the practice?
Abstract
This article presents the features of wargaming, which can be used to support learning, analyzing and developing within organizations. Despite being an ancient discipline recognized by practitioners, it is often criticized for a potential bias in design, subjectivity of players and producing mostly anecdotal evidence in its results. To counter these issues, wargames can be assessed through the scale of reliability, comparing their data sources, number of iterations, player pool and scientific maturity. Once the assessment is complete, it is possible to recognize how trustworthy the conclusions from the wargame are. If there is a need to upgrade the existing design, the author proposes steps which will aid in increasing reliability.